A standing commitment
Accessibility Statement
Most casual game sites are designed by and for people with young eyes and steady pointer hands. This one is not. Comfortable play for older adults and for people using assistive technology is the design brief here, not an afterthought, and we aim to meet or exceed WCAG 2.2 level AA across the site.
What is built in
- High contrast, verified numerically. Body text sits at roughly a 12.7:1 contrast ratio against its background — comfortably past the AAA threshold of 7:1. Links, buttons, and game text all clear 4.5:1, in both the light and dark color schemes.
- Large type and larger type. The base text size is 18px, with generous line spacing. The “Large text” button at the top of every page scales the entire interface — cards, tiles, grids, and buttons included — up by a quarter, and the setting is remembered.
- Big targets. Buttons and controls meet or exceed 44×44 pixels. Playing cards are over 100 pixels tall before enlargement; Sudoku cells are 56 pixels; mahjong tiles are around 49×63 pixels.
- Full keyboard play. Every game is completable with the keyboard alone, with visible 2px focus indicators throughout and instructions on each game page under “Playing by keyboard.”
- Screen reader support. Game areas carry descriptive labels that update as you play — piles announce their contents, Sudoku cells announce row, column, and value, tiles announce their names — and a polite live region narrates moves, hints, and wins.
- Click-to-place as an equal citizen. Dragging is never required. In Solitaire, click a card and then click its destination; the same two-step pattern works everywhere.
- A four-colour deck option in Solitaire (hearts red, diamonds blue, clubs green, spades black), which helps distinguish suits at a glance and under color-vision deficiency. Mahjong tiles carry printed corner labels (B3, O7, E) so no engraving needs deciphering.
- Nothing hostile to attention or vestibular comfort. No flashing, no strobing, no parallax, no autoplaying sound, no countdowns. The system-level reduced-motion preference is honored, and the optional stopwatch only ever counts up.
Known limitations
- Mahjong tile faces use the Unicode mahjong glyphs supplied by your operating system. On a rare system without these glyphs, the engraving may not render — the printed corner labels and spoken names carry the same information, so play is unaffected.
- The games are designed desktop-first, for mouse and keyboard. They function on touch screens, but small screens are not the primary target.
- Solitaire's board uses a custom interaction pattern; while it is fully labelled, screen-reader play is smoother in Sudoku and Mahjong. We are working on refining the Solitaire experience.
Tell us what got in your way
If anything here is harder than it should be — a control too small, an announcement missing, a color hard to read — write to info@theharborpost.com. Accessibility letters go to the top of the pile, and specific reports (page, game, what happened) get fixed fastest.